Wireshark

Here’s what I found after checking Wireshark’s official capabilities and development documentation about plugin support—especially regarding integrations with databases:


1. Wireshark Plugin Support Overview

  • Wireshark plugins are primarily used to extend protocol dissection functionality. They come in two flavors:
    • C plugins (compiled dissectors): Deep integration, high performance, access to Wireshark’s internal APIs and UI.
    • Lua scripts: Easier to write and iterate faster. Great for prototyping, taps (post-dissectors), custom menus, and more .

2. Lua Extension Mechanism & Limitations

  • Wireshark includes an embedded Lua interpreter. Supported Lua versions:
    • Early versions: Lua 5.1 & 5.2
    • Wireshark 4.4 and later: Lua 5.3 & 5.4 .
  • Lua plugins can register:
    • Dissectors, listener taps, file readers/writers, and custom menus/statistics .
  • Lua does not natively include any database libraries—but you can:
    • Use require() to load shared Lua modules or C-wrapped libraries if they’re compatible .
    • Use io.popen() or os.execute() to call external scripts for database operations.

3. C Plugin Capabilities

  • C plugins have full access to Wireshark’s APIs:
    • Implement custom dissectors, taps, GUI elements, and integrate with the statistics and menu systems.
    • Write file readers, capture sources (extcaps), and even integrate custom display filters .
  • Database integration in C is up to you:
    • You could link to SQLite, MySQL, PostgreSQL, or any C-based DB client library.
    • Just be cautious—Wireshark’s dissectors run on the main thread, and blocking operations can freeze the UI.

4. Community Perspective

While not directly about DB support, developers often use Lua for prototyping or specific protocol cases where rapid iterating matters:

“Writing a dissector in Lua was not difficult…”


Summary Table

Capability Lua Plugin (Caveats) C Plugin (Full Control)
Protocol dissection Yes — easy to prototype Yes — most powerful and performant
GUI enhancements (menus/taps) Yes — use register_menu, listeners Yes — deeper UI control, dialogs, custom stats
Database integration No built-in support; use external scripts Yes — link to DB libraries (SQLite, Postgres etc.)
Blocking/Async operations Risk of UI freeze (avoid in dissector); safer via menus Must manage threads carefully (avoid UI blocking)
Rapid iteration & prototyping Yes — no recompiling, reloads quickly Slower — requires building Wireshark

Final Thoughts

  • Lua plugins are ideal if you want quick prototyping and even limited database connectivity (via external scripts or wrapped C libs).
  • C plugins provide the most complete and performant integration—everything from custom GUI elements to robust database operations—just plan them carefully to avoid UI disruptions.

Let me know if you’d like a tailored example plugin (Lua or C) that connects to, say, SQLite or MySQL, to show how this works in practice!

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